
I am Joe Robinson, a solo developer, artist, and voice actor based in West Yorkshire, England. My development journey began in GameMaker, but I have since transitioned to Godot 4.1. At 46 years old, I bring a veteran's discipline to the craft; being a solo developer means 100% independent execution. Every pixel, line of GDScript, environmental contrast, and voice-over is handled entirely by me on a high-performance studio rig (i7-13700F / RTX 4060 Ti).
I specialize in 2D sprite art, animation, and world-building, with combat mechanics inspired by the technical precision of fighting games like Street Fighter. My projects are built on a "solve-and-survive" core—blending the high-speed tension of classic action titles like Ninja Gaiden with modern engineering. Whether hand-crafting assets in Clip Studio Paint or scripting complex movement logic, the goal is a premium, stylish experience.
I am currently deep in the engine of Hatman. From architecting the four distinct Hubs to voicing the predatory antagonists, I am focused on delivering a polished challenge that respects the player’s skill and time.


Coming soon.
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